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The Last of Us Part II

The Last of Us Part II

Action Adventure • 2025

Very High / TPU Custom Scene

Tested with AMD Ryzen 7 9800X3D • DDR5-6000 MHz

Data: TechPowerUp, Apr 2025 · compiled by EMARQUE

Estimated frames per second (FPS)

Tested at Ultra High Settings

RTX 5090 32GB 256 FPS Shop PC
RTX 5080 16GB 172 FPS Shop PC
RTX 5070 Ti 16GB 158 FPS Shop PC
AMDRX 9070 XT 16GB 148 FPS Shop PC
AMDRX 9070 16GB 140 FPS Shop PC
RTX 5070 12GB 129 FPS Shop PC
120+ FPS (Excellent) 60-120 FPS (Great) 30-60 FPS (Playable) Below 30 FPS
Full results: every GPU at 1080p, 1440p and 4K
The Last of Us Part II, no ray tracing
GPU1080p1440p4K
RTX 5090 32GB 256 FPS 219 FPS 146 FPS
RTX 5080 16GB 172 FPS 140 FPS 91 FPS
RTX 5070 Ti 16GB 158 FPS 127 FPS 81 FPS
RX 9070 XT 16GB 148 FPS 118 FPS 75 FPS
RX 9070 16GB 140 FPS 110 FPS 69 FPS
RTX 5070 12GB 129 FPS 100 FPS 61 FPS

Naughty Dog's award-winning narrative sequel, ported to PC in April 2025. The Last of Us Part II Remastered is one of the most visually consistent PC ports of 2025 — Naughty Dog's in-house engine carries forward dense environmental detail and motion capture with measured GPU load.

How demanding is The Last of Us Part II?

The Last of Us Part II runs on Naughty Dog's proprietary engine with DLSS 4, AMD FSR and Intel XeSS upscaling. There is no hardware ray tracing in this release; visual richness comes from very high-density assets, advanced volumetric lighting and best-in-class character rendering. CPU load is well-managed; a fast NVMe SSD keeps cinematic transitions responsive.

What GPU do you need for The Last of Us Part II?

Our estimates suggest the RTX 5070 or Radeon RX 9070 XT comfortably clears 120 FPS at 1080p; the RTX 5070 Ti or RX 9070 XT clears 120 FPS at 1440p. Native 4K above 60 FPS lands on the RTX 5070 Ti and above; the RTX 5080 and RTX 5090 push past 90 FPS at 4K. Most current EMARQUE gaming PCs deliver a smooth cinematic experience.

Benchmark data is provided for general information purposes only. Results may vary depending on system configuration, drivers, in-game settings, and other factors. We make no warranties regarding accuracy or completeness and accept no obligation or liability for decisions made based on this data. All trademarks are property of their respective owners.