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Resident Evil Requiem

Resident Evil Requiem

Survival Horror • 2026

Max Preset / TPU Custom Scene / No Ray Tracing

Tested with AMD Ryzen 7 9800X3D • DDR5-6000 MHz

Estimated frames per second (FPS)

Tested at Ultra High Settings

Capcom's ninth mainline Resident Evil entry, released February 27 2026. Requiem is the first RE Engine title with full path tracing on PC — the production blueprint Capcom and NVIDIA then carried into Pragmata. It's also one of the most visually punishing horror games of this generation.

How demanding is Resident Evil Requiem?

Requiem ships with both standard ray tracing and full path tracing on PC, alongside DLSS 4 Multi Frame Generation, DLSS Ray Reconstruction, AMD FSR 3.1.5 and NVIDIA Reflex. Path tracing is RTX-only and is the heaviest mode in any current RE Engine title; standard RT is comfortable on most current GPUs. CPU load stays moderate compared to open-world peers.

What GPU do you need for Resident Evil Requiem?

With standard RT, our estimates suggest the RTX 5070 or Radeon RX 9070 XT comfortably clears 120 FPS at 1080p; the RTX 5070 Ti or RX 9070 XT clears 120 FPS at 1440p. Native 4K above 60 FPS comfortably falls to the RTX 5080 or RTX 5090. For Path Tracing, plan around DLSS 4 Multi Frame Generation on an RTX 5080 minimum.

RTX 5090 32GB 278 FPS Shop PC Build
AMDRX 9070 XT 16GB 219 FPS Shop PC Build
RTX 5080 16GB 215 FPS Shop PC Build
AMDRX 9070 16GB 204 FPS Shop PC Build
RTX 5070 Ti 16GB 200 FPS Shop PC Build
RTX 5070 12GB 162 FPS Shop PC Build
AMDRX 9060 XT 16GB 128 FPS Shop PC Build
AMDRX 9060 XT 8GB 125 FPS Shop PC Build
RTX 5060 Ti 16GB 121 FPS Shop PC Build
RTX 5060 Ti 8GB 118 FPS Shop PC Build
RTX 5060 8GB GDDR7 109 FPS Shop PC Build
120+ FPS (Excellent) 60-120 FPS (Great) 30-60 FPS (Playable) Below 30 FPS

Benchmark data is provided for general information purposes only. Results may vary depending on system configuration, drivers, in-game settings, and other factors. We make no warranties regarding accuracy or completeness and accept no obligation or liability for decisions made based on this data. All trademarks are property of their respective owners.