
Cyberpunk 2077
Ray Tracing Ultra / Native Render, DLSS Off / No Ray Tracing
Tested with AMD Ryzen 7 9800X3D • DDR5-6000 MHz
Estimated frames per second (FPS)
Tested at Ultra High Settings
CD Projekt Red's first-person RPG set in Night City, released December 2020 on REDengine 4 and refined relentlessly since. Cyberpunk is the de facto reference benchmark for both ray tracing and path tracing — and one of the best showcases for DLSS 4 Multi Frame Generation in any current title.
How demanding is Cyberpunk 2077?
Cyberpunk 2077 supports the full RT stack — ray-traced lighting, shadows and reflections — plus Path Tracing as the Overdrive mode, with DLSS 4 Multi Frame Generation, Ray Reconstruction and FSR upscaling. Night City's dense geometry, volumetric fog and neon emissive surfaces make it punishing at maxed settings, especially with crowd density turned up.
What GPU do you need for Cyberpunk 2077?
Our estimates put an RTX 5070 or Radeon RX 9070 XT comfortably above 60 FPS at 1080p Ultra. 1440p targets the RTX 5070 Ti or RX 9070 XT around 150 FPS. Native 4K above 60 FPS comfortably falls to the RTX 5080 or RTX 5090. For Path Tracing in Night City, plan around DLSS 4 with an RTX 5080 minimum — spec a matching EMARQUE build above.
Benchmark data is provided for general information purposes only. Results may vary depending on system configuration, drivers, in-game settings, and other factors. We make no warranties regarding accuracy or completeness and accept no obligation or liability for decisions made based on this data. All trademarks are property of their respective owners.