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007 First Light

007 First Light

Estimate

Action • 2026

Ultra / Native Render / No Ray Tracing

Tested with AMD Ryzen 7 9800X3D • DDR5-6000 MHz

Estimated frames per second (FPS)

Tested at Ultra High Settings

IO Interactive's third-person James Bond origin story, released May 27 2026 on a heavily evolved Glacier engine. First Light is the studio's most ambitious technical project to date — software ray-traced global illumination at launch, with a path-tracing update arriving summer 2026.

How demanding is 007 First Light?

007 First Light uses an upgraded Glacier engine with software ray-traced global illumination at launch, traced against signed distance fields and voxels so it runs on hardware without RT acceleration. Hardware path tracing and DLSS Ray Reconstruction arrive in a summer 2026 update. PC supports DLSS 4.5, AMD FSR and Intel XeSS for upscaling.

What GPU do you need for 007 First Light?

Our estimates suggest the RTX 5060 holds above 110 FPS at 1080p; an RTX 5070 or Radeon RX 9070 XT comfortably clears 120 FPS at 1440p. Native 4K above 60 FPS lands on the RTX 5070 Ti and above; the RTX 5080 and RTX 5090 push past 95 FPS at 4K. For the upcoming path tracing update, expect the same envelope as Resident Evil Requiem with DLSS 4.

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Coming Soon — May 2026

This game hasn't released yet. The benchmarks below are conservative estimates based on similar titles. Actual performance may differ significantly from these projections.

RTX 5090 32GB 200 FPS Shop PC Build
RTX 5080 16GB 180 FPS Shop PC Build
RTX 5070 Ti 16GB 165 FPS Shop PC Build
AMDRX 9070 XT 16GB 158 FPS Shop PC Build
RTX 5070 12GB 150 FPS Shop PC Build
AMDRX 9070 16GB 142 FPS Shop PC Build
RTX 5060 Ti 16GB 118 FPS Shop PC Build
AMDRX 9060 XT 16GB 110 FPS Shop PC Build
RTX 5060 Ti 8GB 100 FPS Shop PC Build
AMDRX 9060 XT 8GB 95 FPS Shop PC Build
RTX 5060 8GB GDDR7 85 FPS Shop PC Build
120+ FPS (Excellent) 60-120 FPS (Great) 30-60 FPS (Playable) Below 30 FPS

Benchmark data is provided for general information purposes only. Results may vary depending on system configuration, drivers, in-game settings, and other factors. We make no warranties regarding accuracy or completeness and accept no obligation or liability for decisions made based on this data. All trademarks are property of their respective owners.